A hackerspace can mean many things to many people. But here's some common elements:
- A community space
- A technical and creative space
- A collective desire among members to make a better world
Some common elements of what it isn't:
- A place focussing on commercialization of talent or products
- A place of or supporting violence
- A place that is annoyed by differences
See also: makerspace.
Add your definition below...
It is defined as Stage Three on the path to Total World Domination by the Hackerspace Business Plan. It is marked by having an actual physical space, in contrast to just a digital presence. Nor is it quite yet a makerspace with expensive steel-working machine tools and additional liability.
Hackerspaces can create maximum value generation with the following tools:
- open wifi,
- lockers to hold projects or whatever,
- private desks with computers, probably running linux,
- shared work tables
- whiteboard for collaboration and a log of past conversations for others to see,
- projectors to demo ideas and to have projected onto light curtains, frosted windows, or walls to entice people about what you're doing,
- cork board to hold asynchronous conversations, build creative ideas into projects and form an organizational memory (see also Pangaia World Game),
- a PA system if you're chill enough to have good HackerSoundScapes,
- a well-curated library,
- retail space with supplies and products for/from the space,
- lounge area for members to hang out with perhaps
- a kitchen for the late-nite hackathons.
At this Stage, it's good to have connections to the educational sector as students will probably find a lot of value in what you're doing and members from such domain can start communicating interest to greater spheres of public engagement.
Ideas for projects or classes at this level:
- Pre-cut kits gathered from MAKE magazine.