Open Systems Design for Universal Peer Production

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Here we begin to describe the general software and hardware infrastructure required to harness and develop commons based peer production in practically any imaginable way, from atoms to bits.

Open Systems Design Formula[edit]

  • OPEN SOURCE >>
  • AGGREGATE >>
  • INTEREST >>
  • DISCUSSION >>
  • DESIGN OUTLINE >>
  • DESIGN >>
  • MATERIALS REQUEST >>
  • FABRICATE PROTOTYPE >>
  • OPTIMIZE >>

Scenarios[edit]

The simulations describe the formula above in context.

The Free & Open Source Fridge[edit]

Wave Engine: Search Bar: "Fridge": a number of collaborative Fridge designs or 'waves' appear with a visual thumnail and brief description: a model is selected: a 3D model of the fridge appears with more detailed specs: all parts can be explored visually from at least two modes: user or developer mode: we decide the fridge default design will do: materials are located: in the physical world, servibots--the links between storage, fabots, and distribots--retrieve materials from their respective fabots or storage units: distribots retrieve materials from servibots from each node as links are made to the nearest final assembly point: hours after the request, the selected fridge is delivered to your door by a distribot: cycle complete.

The Hackerspace Layout[edit]

An infrastructure map might begin with the layout of NYCResistor's hackerspace graphically represented as a floorplan after a wave search for "NYCResistor." This layout is itself a series of waves, one wave for 'MakerBot' another for the 'Lazor X', ect. The waves MakerBot and X Lazor may be generated without knowing about NYCResistor at all, but because NYCResistor uses these tools, the established waves describing the MakerBot and X Lazor are more detailed and adopted with a special wave layer for Resistor's particular tools. The devices then, subject to user preferences, communicate with the wave, reporting a tool's activity.

The Open Source Room[edit]

It begins as a physical empty room, like a spare bedroom, viewed from the web using a web cam. Participants donate what they like to see in the room or choose from an available selection. Available furnishings, wall decorations, ect are viewed from the storage space or repository. The room changes to the whims of users. More rooms are added as community interest and support grows.

Those that establish an open source room adjust objects around the room per request. A lamp and lamp shade is selected from the repository. I am able to select what part of the room the lamp sits. A room manager receives feedback with each request completed to determine which rooms are active or not and how well the requests are met. Positive or negative feedback is only based on how swiftly requests are completed, so not having an item available does not diminish feedback ratings. Eventually, robots are added to these scenes to add or remove furniture and decorations. Favorite arrangements are captured as a single image and ranked by popularity per genre. The room may change from moment to moment with the video feeds of each room remain a historical record.

Coordination Tools[edit]

Summary[edit]

We can divide the whole of coordination tools into three parts:

  • Graphical Web Interface - for process observation and its collaborative design. Software, hardware, land and material use are assumed open source or common property.
  • Materials Network - from land use to final product
  • Robotics Network - for transport, manufacturing, and service. These are the dynamic links between otherwise static materials. Robots are divided into three types: fabots, servibots, and distribots.
    • Fabots - make things
    • Servibots - feed materials to fabots and distribots or people
    • Distribots - deliver materials from fab location to final destination

Search & Retrieval Engine[edit]

Problem Submission / Search Request[edit]

Social Network Compatibility Aggregator[edit]

We're describing a social network. For almost anything produced, facilitating social networking, like forming lost islands into a continent, we are assured rapid acceleration toward bridging the gap between global and local community and the proliferation of the material commons.

To better sustain links within the node of a design area, a webcrawler persistently identifies names with interest topics and presents users existing or potential networking options. These networks can begin with interest and provoke conversation and promote the creation of various collaborative designs or waves. This ensures the right people are made aware of interests and projects related to user settings or preferences.


Collaborative Computer Aided Design or C-CAD.[edit]

  • Each design has a user rating relative to user settings. Most viable and active projects top the search results while least viable and least active bottoms the results.
  • A project can include designing software to plotting out where to place objects in a physical room.
  • Designs can be tested by user and developers within a wave layering. One user may test and report bugs on a design while a developer tweaks it in developer mode.


Just-in-time Instruction[edit]

Materials Network[edit]

Land[edit]

Raw Materials[edit]

Material Extraction[edit]

Manufacturing Tools[edit]

Fabots[edit]

Robotics Network[edit]

Fabots[edit]

Fabots are robots designs for manufacturing. In most cases, we assume these bots are fixed to a single location.

Servibots[edit]

Servibots are located in a local manufacturing or service area to distribute materials.

In manufacturing, servibots assist in assembly by transporting parts to various general and specialized fabots and delivered to distribots. In service, servibots distribute products to people or assist in other ways, like medical care.

This class of bot can repair or replicate any bot within its designation.


Distribots[edit]

Distribots link materials to manufacture facilities and deliver products.

Organization Platforms[edit]

Summary[edit]

Community Space[edit]

Cafe[edit]

Community-supported Agriculture[edit]

Hackerspaces[edit]

Personal Fabrication[edit]

Fab Lab[edit]

Desktop Fabrication[edit]

Local Business[edit]

Production Style[edit]

Decentralized Mass Production[edit]

Distributed Mass Production[edit]

Craft Production[edit]

Fab Lab[edit]
Desktop Fabrication[edit]

Global Business[edit]

Production Style[edit]

Centralised Mass Production[edit]

Economics[edit]

Gift-Market Economics[edit]

Fixed Debt & Tax Free Basic Income Guarantee[edit]

Research & Development Fund[edit]

Gift Economics[edit]

A distributed network of abundance. The local-global gift pact.

The Village Pact[edit]

  • Property is public domain within the community, but private property to non-members.
  • Gift cards (like credit cards) are issued to members.
  • The card ensures a sustainable gift economy by limiting acquisition of scarce items as needed.
  • Managers of a rationed item can take the form of software regulated by community members with interest in the production process.
  • For exceptions or novel uses of rationed items, managers are consulted.
  • Both producers and users know what demands to expect based on the amount of gifts distributed to produce accordingly.
  • Free time granted by the gift economy dynamic is used to create or improve the productive processes from the web.
  • With productive processes in the public domain, other communities may adopt the practices for themselves.
  • Teams are sent to help other villages organize in a similar manner.


This works too:
Holistic Problem of Manufacturing