The Coziness Pattern

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This page is a part of Design Patterns.

Its content is derived from the presentation "Building a Hacker Space" by Jens Ohlig and Lars Weiler.

Sustainability Patterns Independence Patterns Regularity Patterns Conflict Resolution Patterns Creative Chaos Patterns

Problem[edit]

All work and no play makes Jack a dull boy. There must be something else than only workstations and electronics.

Implementation[edit]

Bring in couches, sofas, comfortable chairs, tables, ambient light, stereo equipment, a projector, video game consoles and keetle. There are also trickier devices like plants (require regular upkeep like watering them, and it is quite easy to kill them) or ashtrays (for many people indoor smoking is going to be highly discouraging, it depends on location/local culture/etc).

References[edit]