The Coziness Pattern

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This page is a part of Design Patterns.

Its content is derived from the presentation "Building a Hacker Space" by Jens Ohlig and Lars Weiler.

Sustainability Patterns Independence Patterns Regularity Patterns Conflict Resolution Patterns Creative Chaos Patterns

Problem[edit]

All work and no play makes Jack a dull boy. There must be something else than only workstations and electronics.

Implementation[edit]

Bring in couches, sofas, comfortable chairs, tables, ashtrays, ambient light, stereo equipment, a projector, and video game consoles. Bringing in plants didn’t work for us.

References[edit]

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